Hiroshi Minagawa | |
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Born | 1970 |
Nationality | Japanese |
Occupation | Director and art director of video games at Square Enix. |
Hiroshi Minagawa (皆川 裕史 Minagawa Hiroshi ) is a Japanese game director and game artist who has been working for Square Enix since 1995. Prior to working for Square Enix, he worked for Quest Corporation.
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He is best known as the art director of Final Fantasy Tactics and the art director and character model supervisor of Vagrant Story. He became the co-director of Final Fantasy XII (with Hiroyuki Ito) when Yasumi Matsuno, the original producer and co-director, left Square Enix during the development of the game due to sickness.[1] Minagawa also served as the game's visual designer and character texture supervisor. Minagawa and Matsuno remain close friends and keep in regular contact despite Matsuno no longer working for Square Enix. They recently worked together on Tactics Ogre: Let Us Cling Together for the PSP.
In December 2010, it was announced that he had been brought into the development team of Final Fantasy XIV.[2] This happened because the development team of Final Fantasy XIV was restructured due to the negative reception of the initial Windows version.[2] The new director, Naoki Yoshida, specifically asked Minagawa to join the team and help with the improvement of the game.[3]
When directing a video game, Hiroshi Minagawa creates using the mentality of what it would be like to experience the game as a player.[4] He also cares more about the reception of his games from critics and players than than how much they sell.[4]
Game | Released | System(s) | Credit(s) |
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Magical Chase | 1991 | PC Engine, TurboGrafx-16 | Art director, game designer |
Ogre Battle: The March of the Black Queen | 1993 | Super Nintendo Entertainment System | Art director, main graphics design, visual effects |
Tactics Ogre: Let Us Cling Together | 1995 | Super Nintendo Entertainment System | Art director, main graphics design, visual effects |
Final Fantasy Tactics | 1997 | PlayStation | Art director, event director |
Vagrant Story | 2000 | PlayStation | Art director, character model supervisor, menu & layout artistic supervisor |
Final Fantasy IX | 2000 | PlayStation | Special thanks |
Final Fantasy Tactics Advance | 2003 | Game Boy Advance | Artistic supervisor |
Final Fantasy XII | 2006 | PlayStation 2 | Director, visual designer, character texture supervisor |
Final Fantasy XII: Revenant Wings | 2007 | Nintendo DS | Special thanks |
Final Fantasy Tactics: The War of the Lions | 2007 | PlayStation Portable | Supervisor, art director, event director |
Final Fantasy XII International Zodiac Job System | 2007 | PlayStation 2 | Director, visual designer, character texture supervisor |
Final Fantasy Tactics A2: Grimoire of the Rift | 2007 | Nintendo DS | Visual design supervisor |
Final Fantasy XIII | 2009 | PlayStation 3, Xbox 360 | Crystal Tools development staff |
Final Fantasy XIV | 2010 | Windows, PlayStation 3 | (Since December 2010) Lead UI designer, lead web designer[2] |
Tactics Ogre: Let Us Cling Together | 2010 | PlayStation Portable | Director, artistic supervisor |